We appreciate the time taken by all applicants, however due to the volume of applications we receive, we cannot guarantee a reply. Only those candidates selected for an interview will be contacted. Portfolios and extra materials will not be returned or kept on file, but may be brought in for interview purposes if necessary.
- Troubleshoot and solve problems that arise through production
- Determine the projects needs with Supervisor and Leads
- Meet project deadlines and targets, as set by project
- Keep up to date with current technologies
- Applicants should have a minimum of 3 years feature film visual effects experience
- Must have solid fundamental skills including keying, roto, tracking, and paint
- Must be comfortable integrating photoreal cg into live action plates and/or full 3D environments.
- Must have a keen eye for detail, composition, light and color
- Must be able to take direction and work well in a fast paced environment
- Create or modify photorealistic textures by utilizing photography, pre-existing textures or from scratch.
- Keep supervisors informed of progress, changes, roadblocks and other critical issues.
- Apply texture maps to production assets.
- Take direction from supervisors to create the desired look and feel for production assets.
- Design or modify shader parameters.
- Managing the quality of 3D models and textures for production use in high and low res format
- Working in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard
- Working closely with the assets, shading and lighting artists
- Establishing suitable working techniques for the members of your team and work in conjunction with the production team (Asset Supervisor, Producers, VFX Supervisor, CG Supervisor) to establish schedules and technical requirements
- Developing and managing textures for production pipeline
- Applicants must have a minimum of 2+ years of experience in visual effects for feature film.
- Must have a keen eye for detail with the ability to match various references.
- Must have experience with polygonal texturing and UV Layout.
- Must have extensive knowledge in creating and working with procedural shaders.
- Must have the ability to solve problems independently and take initiative.
- Must be able to take direction positively, work well within a team and thrive under the pressure
- Applicants must be Ontario residents.
- Strong understanding of 3Delight or Renderman a plus.
- Experience with 3D Paint packages also a plus.
- Must have experience using Autodesk Maya, Mari, Z-Brush, Mudbox, Photoshop
- Proven 3D modeling expertise in both hard surface and organic matter
- Working knowledge of multi-pass rendering, lighting, match-moving and NURBS modeling
- An understanding of real world materials and must be demonstrated on your demo reel
- Must be able to take direction and work well in a fast paced environment, as well as, show strong troubleshooting skills and be able to work independently when required.￼
- Must have a keen eye for detail, composition, light and color￼.
- Experience with Nuke is required.
- Applicants should have a minimum of 3 years visual effects experience in feature film.
- Must be an Ontario resident.